#include <SDL.h>
#include <SDL_image.h>
#include <SDL_mixer.h>
#include <ctime>
#include <cassert>
#include <string>
#include <list>
#include <map>
#include <iostream>
#include <fstream>
#include <strstream>
#include "soundmanager.h"
#include "game.h"
#include "gametimer.h"
#include "SFont.h"
#include "effect.h"
#include "display.h"
#include "scoremanager.h"
#include "menumanager.h"
#include "mask.h"
#include "input.h"
#include "alignment.h"
#include "animationinfo.h"
#include "animation.h"
#include "tileinfo.h"
#include "tile.h"
#include "vector2d.h"
#include "path.h"
#include "rotate.h"
#include "objectinfo.h"
#include "obj_behaviour.h"
#include "obj_face.h"
#include "obj_gun.h"
#include "objectcell.h"
#include "objectmemento.h"
#include "object.h"
#include "level.h"
#include "gamemanager.h"
Go to the source code of this file.
Functions | |
string | ReadString (ifstream *f, int length) |
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