00001 #include <SDL.h> 00002 #include <SDL_image.h> 00003 #include <SDL_mixer.h> 00004 00005 #include <ctime> 00006 #include <cassert> 00007 #include <string> 00008 #include <list> 00009 #include <map> 00010 #include <iostream> 00011 #include <fstream> 00012 #include <strstream> 00013 00014 string ReadString( ifstream *f, int length ); 00015 00016 #include "soundmanager.h" 00017 #include "game.h" 00018 #include "gametimer.h" 00019 #include "SFont.h" 00020 #include "effect.h" 00021 #include "display.h" 00022 #include "scoremanager.h" 00023 #include "menumanager.h" 00024 #include "mask.h" 00025 #include "input.h" 00026 #include "alignment.h" 00027 #include "animationinfo.h" 00028 #include "animation.h" 00029 #include "tileinfo.h" 00030 #include "tile.h" 00031 #include "vector2d.h" 00032 #include "path.h" 00033 #include "rotate.h" 00034 #include "objectinfo.h" 00035 #include "obj_behaviour.h" 00036 #include "obj_face.h" 00037 #include "obj_gun.h" 00038 #include "objectcell.h" 00039 #include "objectmemento.h" 00040 #include "object.h" 00041 #include "level.h" 00042 #include "gamemanager.h"