Go to the source code of this file.
Compounds | |
class | Object |
Defines | |
#define | MISSILE_FIRE_BREAK 2000 |
#define | PLAYER_MISSILE_FIRE_BREAK 500 |
#define | MAX_GUNS 5 |
#define | OBJCOMP_IMM (1<<0) |
#define | OBJCOMP_HP (1<<1) |
#define | OBJCOMP_VIS (1<<2) |
#define | OBJCOMP_PHYS (1<<3) |
#define | OBJCOMP_PATH (1<<4) |
#define | PHYS_VEL_ZERO (1<<0) |
#define | PHYS_VEL_DAMPEN (1<<1) |
#define | PHYS_ACC_ZERO (1<<2) |
#define | PHYS_ACC_DAMPEN (1<<3) |
#define | PHYS_GRAV (1<<4) |
#define | PHYS_TILE_REPEL (1<<5) |
#define | PHYS_TILE_BOUNCE (1<<6) |
#define | PHYS_DRIVE_FACE (1<<7) |
#define | PATH_REV (1<<0) |
#define | PATH_ACC_SPEED (1<<1) |
#define | PATH_LEVEL_REL (1<<2) |
#define | EVT_DIED 0 |
#define | EVT_OFFSCRN 1 |
#define | EVT_ACTION 2 |
#define | EVT_CALCDEST 3 |
#define | EVT_MOVEOK 4 |
#define | EVT_IMM_ON 5 |
#define | EVT_IMM_OFF 6 |
#define | EVT_ANIMEND 7 |
#define | EVT_BOUNCE 8 |
#define | EVT_CHGFACE 9 |
#define | EVT_FIRST 10 |
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