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Compounds | |
class | MissileInfo |
class | ObjectInfo |
Defines | |
#define | BEHAVIOR_MISSILE 0 |
#define | BEHAVIOR_MOTIONLESS 1 |
#define | BEHAVIOR_PLAYER 2 |
#define | BEHAVIOR_HORIZONTAL_TRAVELLER 3 |
#define | BEHAVIOR_VERTICAL_TRAVELLER 4 |
#define | BEHAVIOR_WALL_HUGGER 5 |
#define | BEHAVIOR_RANDOM_MOTION 6 |
#define | BEHAVIOR_JUMPER 7 |
#define | OBJ_WEAKNESS_ANIMENDS 1 |
#define | OBJ_WEAKNESS_TOUCH 2 |
#define | OBJ_TOUCHCHANGE_GOTONEXTLEVEL 4 |
#define | OBJ_GRAVITY_AFFECTED 8 |
#define | FLAGPOS_OBJ_WEAKNESS_ANIMENDS 0 |
#define | FLAGPOS_OBJ_WEAKNESS_TOUCH 1 |
#define | FLAGPOS_OBJ_TOUCHCHANGE_GOTONEXTLEVEL 2 |
#define | FLAGPOS_OBJ_GRAVITY_AFFECTED 3 |
#define | HORIZONTAL_DIRECTION 0 |
#define | VERTICAL_DIRECTION 1 |
#define | OBJALIGN_THEPLAYER 0 |
#define | OBJALIGN_PLAYERSIDE 1 |
#define | OBJALIGN_MONSTERSIDE 2 |
#define | OBJALIGN_EQUIPMENT 3 |
#define | OBJALIGN_NEUTRAL 4 |
#define | OBJALIGN_LAST 5 |
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