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tile.h

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00001 #ifndef __TILE_H
00002 #define __TILE_H
00003 
00004 class Tile
00005 {
00006 private:
00007   TileInfo*   tileinfo;
00008   Animation*  animation;
00009   int damage;
00010 public:
00011   Tile( TileInfo* _tileinfo );
00012   ~Tile();
00013   void IncreaseTimer(int t);
00014   SDL_Surface *GetFrame();
00015   bool IsImpassable();
00016   int DmgFixed(); 
00017   float DmgImpact();
00018 };
00019 
00020 #endif // __TILE_H

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