#include <obj_gun.h>
Inheritance diagram for GunPlayer:
Public Member Functions | |
GunPlayer (Object *_obj, FacingInterface *_facing, ObjectInfo *_missile_objinfo, float _speed, int _top_timer, int _dir, int _key_bits) | |
virtual | ~GunPlayer () |
virtual void | Event (int evt) |
int | AmmoLeft () |
void | GrantAmmo (int new_ammo) |
void | SetAmmo (int new_ammo) |
Private Attributes | |
int | key_bits |
int | ammo |
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Reimplemented from GunInterface. |
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