ammo | GunPlayer | [private] |
AmmoLeft() | GunPlayer | |
Countdown(int dt) | GunInterface | [protected] |
dir | GunInterface | [protected] |
Event(int evt) | GunPlayer | [virtual] |
facing | GunInterface | [protected] |
Fire() | GunInterface | [protected] |
GrantAmmo(int new_ammo) | GunPlayer | |
GunInterface(Object *_obj, FacingInterface *_facing, ObjectInfo *_missile_objinfo, float _speed, int _top_timer, int _dir) | GunInterface | [inline] |
GunPlayer(Object *_obj, FacingInterface *_facing, ObjectInfo *_missile_objinfo, float _speed, int _top_timer, int _dir, int _key_bits) | GunPlayer | [inline] |
HitObj(Object *) | GunInterface | [inline, virtual] |
HitTile(Tile *) | GunInterface | [inline, virtual] |
key_bits | GunPlayer | [private] |
missile_objinfo | GunInterface | [protected] |
obj | GunInterface | [protected] |
Ready() | GunInterface | [protected] |
ResetCountdown() | GunInterface | [protected] |
SetAmmo(int new_ammo) | GunPlayer | |
speed | GunInterface | [protected] |
timer | GunInterface | [protected] |
top_timer | GunInterface | [protected] |
~GunInterface() | GunInterface | [inline, virtual] |
~GunPlayer() | GunPlayer | [inline, virtual] |