#include <SDL.h>
#include <SDL_image.h>
#include "SFont.h"
#include <cassert>
#include <list>
#include <map>
#include <iostream>
#include <string>
#include "game.h"
#include "display.h"
Functions | |
Uint32 | pixel_at_xy (SDL_Surface *surface, int x, int y) |
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