BehaviourInterface(Object *_obj) | BehaviourInterface | [inline] |
BehaviourMissile(Object *_obj) | BehaviourMissile | [inline] |
Event(int evt) | BehaviourMissile | [virtual] |
HitObj(Object *) | BehaviourInterface | [inline, virtual] |
HitTile(Tile *) | BehaviourMissile | [virtual] |
obj | BehaviourInterface | [protected] |
~BehaviourInterface() | BehaviourInterface | [inline, virtual] |