Add(Vector2D v) | Vector2D | |
AddInPlace(Vector2D) | Vector2D | |
Cos() | Vector2D | |
Distance(Vector2D v) | Vector2D | |
GetCoords(float *_x, float *_y) | Vector2D | |
GetTileCoords(int *_x, int *_y) | Vector2D | |
GetTileX() | Vector2D | |
GetTileY() | Vector2D | |
GetX() | Vector2D | |
GetY() | Vector2D | |
Length() | Vector2D | |
Mul(float a) | Vector2D | |
MulInPlace(float) | Vector2D | |
Normalize() | Vector2D | |
operator=(const Vector2D &v) | Vector2D | |
Print() | Vector2D | |
SetDirScale(int dir, float scale) | Vector2D | |
SetXY(float _x, float _y) | Vector2D | [inline] |
Sin() | Vector2D | |
Vector2D() | Vector2D | |
Vector2D(float _x, float _y) | Vector2D | |
x | Vector2D | [private] |
y | Vector2D | [private] |