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Object Member List

This is the complete list of members for Object, including all inherited members.
Action()Object
animationsObject [private]
behaviourObject [private]
bus_Event(int)Object
bus_HitObj(Object *)Object
bus_HitTile(Tile *)Object
bus_PathSig(int)Object
CalcDestination()Object
CollisionDetected(Tile *)Object
compsObject [private]
CreateMemento()Object
cur_animObject [private]
CycleStarts()Object
cyclicObject [private]
diedObject [private]
Died()Object [inline]
Dies()Object [inline]
Draw(Display *display, int xoffset)Object
dstObject [private]
dst_calculatedObject [private]
facingObject [private]
FlagStatus(int flagpos)Object
game_timerObject [private]
GetAcceleration()Object
GetAnimation()Object
GetCoords(float *x, float *y)Object [inline]
GetDestination()Object
GetEdgePoint(int dir)Object
GetGameTimer()Object
GetHealthState()Object
GetHeight()Object
GetInput()Object
GetNMissiles()Object
GetObjectInfo()Object
GetPosition()Object [inline]
GetScoreManager()Object
GetTileX()Object [inline]
GetTileY()Object [inline]
GetTime()Object
GetVelocity()Object
GetWidth()Object
gunObject [private]
hp_Cur()Object
hp_curObject [private]
hp_Event(int)Object
hp_HitObj(Object *)Object
hp_HitTile(Tile *)Object
hp_Init(bool tiles_damage)Object
hp_ModifyHealth(int m)Object
hp_tiledmgObject [private]
imm_countdownObject [private]
imm_Event(int)Object
imm_Init()Object
imm_Status()Object
inputObject [private]
IsPlayer()Object
lastcollidedObject [private]
MoveOK()Object
Nudge(Vector2D dpos)Object
Object(Vector2D _pos, ObjectInfo *_objectinfo, GameTimer *_timer, ScoreManager *score_manager, Input *_input)Object
object_bayObject [private]
ObjectBayAttach(Object *)Object
ObjectBayDetach()Object
objectinfoObject [private]
OffScreen()Object
path_backupObject [private]
path_curObject [private]
path_distObject [private]
path_Event(int)Object
path_flagsObject [private]
path_shdwObject [private]
PathRecommendsSpeed(float)Object
PathSignals(int)Object
phys_accObject [private]
phys_Action()Object
phys_dstObject [private]
phys_Event(int)Object
phys_facing_offsetObject [private]
phys_flagsObject [private]
phys_HitObj(Object *)Object
phys_HitTile(Tile *)Object
phys_Init(int flags)Object
phys_posObject [private]
phys_velObject [private]
posObject [private]
React(Object *o)Object
RemoveObjectCell(ObjectCell *objcell)Object
RestoreFromMemento(ObjectMemento *)Object
score_managerObject [private]
vis_Event(int)Object
vis_Init()Object
weakness_time_countdownObject [private]
~Object()Object

Generated on Sun Mar 2 18:50:28 2003 for eounicorn by doxygen1.3-rc3