AddObject(Object *) | Level | |
AddObjectPos(Object *, int pos) | Level | |
CheckObjectCollisions(Object *) | Level | |
CheckTileCollisions(Object *, Tile **) | Level | |
DeleteObject(Object *) | Level | |
DeleteObjectPos(Object *, int pos) | Level | |
DrawObjects(int xposition, Display *display) | Level | |
DrawTiles(int xposition, Display *display) | Level | |
EndLevel() | Level | [inline] |
game_timer | Level | [private] |
GameStatus() | Level | |
GetHeight() | Level | |
GetPlayer() | Level | |
GetWidth() | Level | |
height | Level | [private] |
input | Level | [private] |
Level(string fname, TileInfo **_tilesinfo, ObjectInfo **_objectsinfo, GameTimer *_game_timer, ScoreManager *_score_manager, Input *_input) | Level | |
LoadMap(string fname) | Level | |
maxnobjects | Level | [private] |
mission | Level | [private] |
nobjects | Level | [private] |
obj_player | Level | [private] |
objcells_by_tilex | Level | [private] |
objects | Level | [private] |
ObjectsAction(int xl, int xr) | Level | |
PlayerAction() | Level | |
RemoveObjectCell(ObjectCell *objcell) | Level | |
tiles | Level | [private] |
TilesAction(int xl, int xr, int interval) | Level | |
width | Level | [private] |
~Level() | Level | |