| Countdown(int dt) | GunInterface | [protected] |
| dir | GunInterface | [protected] |
| Event(int evt) | GunPeriodic | [virtual] |
| facing | GunInterface | [protected] |
| Fire() | GunInterface | [protected] |
| GunInterface(Object *_obj, FacingInterface *_facing, ObjectInfo *_missile_objinfo, float _speed, int _top_timer, int _dir) | GunInterface | [inline] |
| GunPeriodic(Object *_obj, FacingInterface *_facing, ObjectInfo *_missile_objinfo, float _speed, int _dir, int _top_timer) | GunPeriodic | [inline] |
| HitObj(Object *) | GunInterface | [inline, virtual] |
| HitTile(Tile *) | GunInterface | [inline, virtual] |
| missile_objinfo | GunInterface | [protected] |
| obj | GunInterface | [protected] |
| Ready() | GunInterface | [protected] |
| ResetCountdown() | GunInterface | [protected] |
| speed | GunInterface | [protected] |
| timer | GunInterface | [protected] |
| top_timer | GunInterface | [protected] |
| ~GunInterface() | GunInterface | [inline, virtual] |
| ~GunPeriodic() | GunPeriodic | [inline, virtual] |
1.3-rc3